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  • FINAL CONTACT: "GRAVEWATCH".  Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Interactive gravestones became quite popular in the 21st century. Adding snippets of video of the diseased was quite easy to program since nearly every family had extensively documented their family time with small digital videocams. AI (artificial intelligence) computer programs made conversations with the dead quite easy. These virtual visits to the underworld became passé within a decade however, and graveyard visits became less common. By mid-century many people wanted to insure that their relatives would continue paying their respects, and keeping their memory alive. New technology insured regular visits to the gravesite to pick up a monthly inheritance check issued electronically by a built-in device with wireless connection to the living relative's bank account. Face recognition (and retinal scanners on high-end models) insured that family members were present during the half-hour visits. A pressure pad at the foot of the grave activated the system and after 30 minutes of kneeling at the grave, watching videos or prerecorded messages or admonitions, a message flashed on the screen, indicating that a deposit had been made electronically to their bank account. For the Wright family of Napa, California, there is no other way to collect Uncle Eno's inheritance other than by monthly kneelings. ["Gravewatch" tombstones shown with "Retscan" retinal scanning ID monitors.] MODEL RELEASED
    USA_SCI_COMM_07_xs.jpg
  • BEDTIME FOR BOZOS WITH THE "HONEYMOONER" Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Video phones and teledildactic interactive body gloves facilitated large numbers of long distance relationships among huge numbers of couples in an age where job mobility was crucial to financial well being. But as divorce rates grew, the interpersonal skills for maintaining relationships atrophied, and couples found it easier to have a virtual partner that had a physical presence in the bedroom. No more headaches, bad breath, receding hair or cellulite to worry about. With a "Honeymooner", robotic sex doll, programmable with a PC, all kinds of simulations are possible. Richard "Dick" Kravitz of Sonoma, California,  MODEL RELEASED.
    USA_SCI_COMM_05_xs.jpg
  • SUPER SUPPER WITH I-GOGS"  Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Statistics and cultural studies always harked that families who dine "ensemble" have much better relations than those who do not. The time-honored tradition of families eating together fell by the wayside by the end of the 20th century. In the time-starved 21st century, families re-instituted the practice, but with a twist. They ritualistically eat together but are nearly all multi-tasking at the same time. But they can and often do interact with new half-mirrored goggles "I-GOGS" that allow virtually any computer/TV/school/ or video game program to be played at any time. Mealtime became an opportunity to share data as well as food. The Elkins family of Yountville, California are all surfing various audio-visual entertainment nodes while partaking of their Friday evening fish logs, sports drinks and Jello. MODEL RELEASED.
    USA_SCI_COMM_04_xs.jpg
  • Sir Arthur C. Clarke at Galle Hotel in Colombo, Sri Lanka. Sir Arthur Clarke watches DVD of 2001: A Space Odyssey. (wrote 3001 at Hotel) (He has post-polio syndrome) Best known for the book 2001: A Space Odyssey. MODEL RELEASED
    SRI_ACC_24_xs.jpg
  • FINAL CONTACT: "GRAVEWATCH".  Photo Illustration for the Future of Communication GEO (Germany) Special issue. Fictional Representation and Caption: Interactive gravestones became quite popular in the 21st century. Adding snippets of video of the diseased was quite easy to program since nearly every family had extensively documented their family time with small digital videocams. AI (artificial intelligence) computer programs made conversations with the dead quite easy. These virtual visits to the underworld became passé within a decade however, and graveyard visits became less common. By mid-century many people wanted to insure that their relatives would continue paying their respects, and keeping their memory alive. New technology insured regular visits to the gravesite to pick up a monthly inheritance check issued electronically by a built-in device with wireless connection to the living relative's bank account. Face recognition (and retinal scanners on high-end models) insured that family members were present during the half-hour visits. A pressure pad at the foot of the grave activated the system and after 30 minutes of kneeling at the grave, watching videos or prerecorded messages or admonitions, a message flashed on the screen, indicating that a deposit had been made electronically to their bank account. For the Wright family of Napa, California, there is no other way to collect Uncle Eno's inheritance other than by monthly kneelings. ["Gravewatch" tombstones shown with "Retscan" retinal scanning ID monitors.] MODEL RELEASED
    USA_SCI_COMM_06_xs.jpg
  • Fatigue takes its toll on dedicated extreme gamer, Xu Zhipeng (left), who plays online games day and night at Ming Wang Internet cafe in Shanghai, China. (From the book What I Eat: Around the World in 80 Diets.)  he caloric value of his day's worth of food in June was 1600 kcals. He is 23 years of age; 6 feet, 2 inches tall and 157 pounds.  He lives at his computer station, day and night, sleeping there when he's tired and showering once a week at a friend's apartment. His longest continuous game lasted three days and three nights. When he tires of gaming at the café he reads fantasy books. ?It's nice to rest your eyes on a book,? he says, even though he's reading it online. China has more than 300 million Internet users?a number close to the entire population of the United States. MODEL RELEASED.
    CHI_060611_667_xxw.jpg
  • Xu Zhipeng, a freelance computer graphics artist and Internet gamer, with his typical day's worth of food in his rented chair at the Ming Wang Internet Café in Shanghai, China. (From the book What I Eat: Around the World in 80 Diets.) The caloric value of his day's worth of food in June was 1600 kcals. He is 23 years of age; 6 feet, 2 inches and 157 pounds.  He lives at his computer station, day and night, sleeping there when he's tired and showering once a week at a friend's apartment. His longest continuous game lasted three days and nights. When he tires of gaming at the café he reads fantasy books. ?It's nice to rest your eyes on a book,? he says, even though he's reading it online. China has more than 300 million Internet users?a number close to the entire population of the United States.
    CHI_060609_795_xxw.jpg

Peter Menzel Photography

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